Automotive / Sci-fi / Concept film
Korven — The car from elsewhere
(CLIENT)
Korven (concept)
(YEAR)
2026
(FORMAT)
Concept film · 60 s · 2:1
(SCOPE)
Film · Art direction

Project Overview
Korven is a fictional electric sedan imagined as if it had not been designed on Earth. The film opens on two extraterrestrial observers studying a machine that floats in a column of light, and turns the product reveal into a first contact.
One vehicle, one road, one beam of light. The film plays with scale and silence: slow reveals of the silhouette, the cockpit, the suspension and the single light line across the nose, in a night world of blue steel and dust.



Concept & Approach
We started from a four-view design of the car — front, three-quarter, side and rear — so the same design holds across every shot, from a wide levitation to a macro of a door seam. Lighting is minimal and directional: a cold overhead beam, graphite reflections and a single cool light signature.
The observers were designed to be unsettling but quiet: they never act, they only look. The product does the talking.



Production Workflow
Korven was built as a cinematic teaser: one product, one idea and a strict visual world.
1 · Concept — a car that arrives from elsewhere, discovered by two quiet observers.
2 · Design — a four-view design of the car (front, three-quarter, side, rear) and the observers.
3 · Key frames — silhouettes, chassis x-ray, cockpit, suspension and a road in a beam of light.
4 · Motion — each key frame brought to life from its approved still.
5 · Assembly — edit and delivery.
The Observers
The two observers were designed as presence, not action: textured skin, large reflective eyes, no gestures. They are lit by the same cold beam as the car, so they belong to its world.



The Car as a Character
The four-view design fixes the car’s silhouette, light line and proportions, so a wide levitation, a rear view and a macro of a door seam all read as the same machine.



Emotion Without Words
No dialogue and no humans on screen: the emotion comes from scale, silence and the observers’ stillness — curiosity first, awe after.
Final Outcome
A one-minute teaser that treats a car like a myth. It shows how one consistent product design can carry an entire cinematic piece without a single real vehicle being filmed.


